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Sample board or Rendering

FullSizeRenderWhen working with a client  we will meet in person multiple times to bring drawings and plans of a space and also material finish samples for what will go in the space: carpets, ceramic tiles, paint chips, grout colors, fabric swatches, wood samples, laminate chips, the list goes on and on. I like to bring loose samples, sometimes with pictures of how a large piece will look in a space, especially with carpet. But at some point the we go from making decisions to  giving a sense of what the final product will be. With drawings the final product is still represented in a drawing, either printed, digital or both. But with materials there’s a choice: Sample (or presentation) board or Renderings. (Or both, but that’s a rarity in our office)

IMG_0802A sample board is a foam core board with actual physical samples used in the space tacked to it. Many clients use these in combination with drawings for showing final selections of Board members or teammates who weren’t involved in our meetings and to give other stakeholders an idea of what is coming soon. This post was inspired by my colleague snapping a picture with his phone of me standing on a chair to take a picture of a presentation board before giving it to the client.

On the plus side here, you have the actual sample of the materials to know how they will feel and the exact color that they are for the space. It’s also a little less time consuming so it can be done more quickly. On the down side, while we often label what materials will be located where, it may be hard to visualize how the space will look for some people. There’s usually only one copy as well. This is a good solution for more simple work and small spaces where 3D images are hard to create effectively.

ETC-CISC3-Wkspace-PR5Renderings are the other option. Instead of mounting all the materials on a physical board of materials, the selected finishes are grafted into the space in a drawing. This can be done on a plan, an elevation of a wall, or a 3D drawing for the space. Before computer rendering this would be done by hand. Now it’s more often done in programs like SketchUp, 3DMax or Photoshop. With these programs digital images of materials can be uploaded and fit into their locations at the proper size. Shadows and light can be added with algorithms that will correctly interpret how light will bounce off different material types and reflect in the space. The result is a very strong impression of what the final space will look like. This is a great option for large projects, clients who have trouble with visualization, or who are spread out over large distances, since computer files can easily be shared.

The down sides are that these are generally more time consuming and therefore more costly to produce and the color may not be perfectly correct for what will be the final space, depending on printer, monitor, and other color corrections.

If you are the recipient of one of these tools, there’s a few things to keep in mind. First, this is a step that’s best taken when most decisions have been made or are very close to be final. Redrawing takes time and rendering multiple times is also time consuming. On the flip side, these tools are a snapshot in time and you still can make changes after they are delivered. Treat them like a final check that this is indeed what you want. Finally, enjoy your tool. These are definitely one of the fun take aways from working with design professionals.

Hands On – an Argument for Printing

As we move forward in a digital age, there is a lot of designing done with and by computers. There is very little hand-drafting in our office and AutoCAD is a staple I cannot live without. However, I strongly doubt that design, architecture, and interiors (and probably all its associated engineering) will ever go paperless. We need paper. It’s a foundation of the industry. And there’s one little word to explain it all: scale.

Scale, in architecture and  design, is the rule by which all drawings are produced. It’s the ratio to compare what’s on the drawing to what will be built in real life. If a drawing is scaled at 1/4″ = 1’0″ (1 ft) that means that a door drawn 3/4″ wide is a 3ft wide door in the real space. When drawings are set up and printed, this scale indicates a lot of information to the builders. This is one of the tools that gives a drawing tangible meaning.

When a drawing is on the computer, while there is a scale, you can change your view so readily, that the meaning of the scale to the eye is constantly in flux. Zooming in and out means it can be tough to judge what you’re looking at and how big it really is. That alone is one reason for printing things off: to check that what you see on the screen is what you think it ought to be. Designers and architects get very comfortable looking at certain scales and can understand space very well from those scales that they use regularly. Printing off and looking at the drawing in scale can give a better sense than looking at the screen, even if you’ve got the screen zoomed to the right level.

Checking your work can also be easier when you have a piece of paper to scratch your notes on.  It’s also easier to have a meeting with a contractor over a drawing on a desk (which is the same document they will take onto the building site with them) than on a power point screen. And that’s another one. I don’t think drawings are leaving the construction site any time soon. Laptops and tablets, while ubiquitous, are still too valuable and sensitive as commodities to leave exposed to dust, paint and other debris on a job site, let alone a new construction site where they would also be exposed to the elements.

Design and architecture certainly walks a delicate balance with technology. Like so much of our society, you can’t get anywhere fast without embracing the tools that technology offers, but there’s a trade off in getting too far from those paper & pencil (or pen) roots. We may not be hand drafting so much anymore, but don’t expect that printer to disappear anytime soon either!